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Demonstration: Show & Tell
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Authentic Learning
Community of Learners
High Quality Lesson Design
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Guided Discovery: Active Participation
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Authentic Learning
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Guided Discovery: Active Participation (Experiential learning
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Authentic Learning
Hospitality
Keynote
lesson experience)
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Authentic Learning
Panel/Roundtable Discussion: Group Dialogue
All
Community of Learners
Playground: Hands-on
All
Authentic Learning
High Quality Lesson Design
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role play
All
Authentic Learning
Snapshot: Listen and Learn
All
Community of Learners
High Quality Lesson Design
Virtual Session: Connect and Collaborate
All
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All
Augmented Reality
Classroom Management and Communication
Communication and collaboration
Computer Science/Coding
Creativity and innovation
Digital Assessment Tool
eSports
extracurricular activities
Formative Assessment/ Peer Assessment
G Suite for Education (Google)
graphing calculator & online graphing calculator
Leadership/Professional learning
Learning management systems
Literacy
Personalized Learning
Rubrics
SEL Mindfulness
Service & impacting others through innovative solutions to real problems.
Social Emotional Learning
STEM/STEAM/Makerspace
Visual Thinking
Audience
APP - Procreate
BYOD - Device doesn't matter
Chromebook
Computer/Laptop
iOS
iPad/Tablet
Mac devices
or Andriod devices
Paper and Pencil
Preferred Chromebook
Smart Phone
Subject
Administrator
Early Childhood
Elementary
eSports enthusiasts
gamers
High School
Instructional/Technology Coach
Junior High
Middle /Junior High
Middle School
those interested in video games
Upper elementary through early high school or upper level ALE
Area
Advanced
Beginner
Intermediate
N/A - Tech skill level does not apply
N/A - Tech Skill Level does not apply to my session.
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D103
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Wednesday
, June 12
10:45am CDT
Jumping on the Makerspace Bandwagon (Without Falling Off!)
D103
Courtney Reaves
11:50am CDT
Why Coach Robotics? A Look at FIRST LEGO League Competition!
D103
Cassie Kautzer • Michael Tapee
12:55pm CDT
Coding with Dash & Dot...and Cue!
D103
Heather Rentschler • Dr. Amy L. Holland
2:00pm CDT
Introduction to Project Based Learning
D103
Ben Lagrone
3:05pm CDT
Tech Tool Choice Board
D103
Ben Lagrone
Thursday
, June 13
10:45am CDT
Design Studio for Educators
D103
Sadie Lewis
12:55pm CDT
Ride the Wakelet Wave
D103
Laura Steinbrink • Naomi Austin
2:00pm CDT
Creating Videos In the Common Craft Style
D103
Ching-Wen Chang • Annice McLean
3:05pm CDT
Grading Smarter Not Harder
D103
Ben Lagrone
Timezone
Innovation Institute 2019
America/Chicago
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Innovation Institute 2019
Jun 12
-
13, 2019
Wednesday
, June 12
Thursday
, June 13
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Springdale, AR, USA
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1-Hospitality Hall & E102
1-Performing Arts Center
B101
B103
B104
B105
B106
B107
B110
B112
C101
C104
C106
C107
C110
C111
Courtyard & Cafe
D100
D102
D103
D104
D105
D106
D111
MC
Rotunda
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Demonstration: Show & Tell
All
Authentic Learning
Community of Learners
High Quality Lesson Design
Powered by Technology
Guided Discovery: Active Participation
All
Authentic Learning
Community of Learners
High Quality Lesson Design
Powered by Technology
Guided Discovery: Active Participation (Experiential learning
All
Authentic Learning
Hospitality
Keynote
lesson experience)
All
Authentic Learning
Panel/Roundtable Discussion: Group Dialogue
All
Community of Learners
Playground: Hands-on
All
Authentic Learning
High Quality Lesson Design
Powered by Technology
role play
All
Authentic Learning
Snapshot: Listen and Learn
All
Community of Learners
High Quality Lesson Design
Virtual Session: Connect and Collaborate
All
Powered by Technology
Company
All
Augmented Reality
Classroom Management and Communication
Communication and collaboration
Computer Science/Coding
Creativity and innovation
Digital Assessment Tool
eSports
extracurricular activities
Formative Assessment/ Peer Assessment
G Suite for Education (Google)
graphing calculator & online graphing calculator
Leadership/Professional learning
Learning management systems
Literacy
Personalized Learning
Rubrics
SEL Mindfulness
Service & impacting others through innovative solutions to real problems.
Social Emotional Learning
STEM/STEAM/Makerspace
Visual Thinking
Audience
APP - Procreate
BYOD - Device doesn't matter
Chromebook
Computer/Laptop
iOS
iPad/Tablet
Mac devices
or Andriod devices
Paper and Pencil
Preferred Chromebook
Smart Phone
Subject
Administrator
Early Childhood
Elementary
eSports enthusiasts
gamers
High School
Instructional/Technology Coach
Junior High
Middle /Junior High
Middle School
those interested in video games
Upper elementary through early high school or upper level ALE
Area
Advanced
Beginner
Intermediate
N/A - Tech skill level does not apply
N/A - Tech Skill Level does not apply to my session.
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Stephanie Long
CF
Carrie Farris
Lori Hower
AH
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Dates
Wednesday
, June 12
Thursday
, June 13
Venue
1-Hospitality Hall & E102
1-Performing Arts Center
B101
B103
B104
B105
B106
B107
B110
B112
C101
C104
C106
C107
C110
C111
Courtyard & Cafe
D100
D102
D103
D104
D105
D106
D111
MC
Rotunda
Session Type
Demonstration: Show & Tell
All
Authentic Learning
Community of Learners
High Quality Lesson Design
Powered by Technology
Guided Discovery: Active Participation
All
Authentic Learning
Community of Learners
High Quality Lesson Design
Powered by Technology
Guided Discovery: Active Participation (Experiential learning
All
Authentic Learning
Hospitality
Keynote
lesson experience)
All
Authentic Learning
Panel/Roundtable Discussion: Group Dialogue
All
Community of Learners
Playground: Hands-on
All
Authentic Learning
High Quality Lesson Design
Powered by Technology
role play
All
Authentic Learning
Snapshot: Listen and Learn
All
Community of Learners
High Quality Lesson Design
Virtual Session: Connect and Collaborate
All
Powered by Technology
Other Filters
Company
All
Augmented Reality
Classroom Management and Communication
Communication and collaboration
Computer Science/Coding
Creativity and innovation
Digital Assessment Tool
eSports
extracurricular activities
Formative Assessment/ Peer Assessment
G Suite for Education (Google)
graphing calculator & online graphing calculator
Leadership/Professional learning
Learning management systems
Literacy
Personalized Learning
Rubrics
SEL Mindfulness
Service & impacting others through innovative solutions to real problems.
Social Emotional Learning
STEM/STEAM/Makerspace
Visual Thinking
Audience
APP - Procreate
BYOD - Device doesn't matter
Chromebook
Computer/Laptop
iOS
iPad/Tablet
Mac devices
or Andriod devices
Paper and Pencil
Preferred Chromebook
Smart Phone
Subject
Administrator
Early Childhood
Elementary
eSports enthusiasts
gamers
High School
Instructional/Technology Coach
Junior High
Middle /Junior High
Middle School
those interested in video games
Upper elementary through early high school or upper level ALE
Area
Advanced
Beginner
Intermediate
N/A - Tech skill level does not apply
N/A - Tech Skill Level does not apply to my session.
Popular